Human Computer Interaction Track At the International Conference on Information Systems (ICIS 2010)

Date: Dec 4, 2010 00:00:00 to 23:59
Details:

Saint Louis, Missouri, December 12-­‐15, 2010

Track Co-­‐Chairs

Keng Siau, University of Nebraska-­‐Lincoln, ksiau@unl.edu

Gove Allen, Brigham Young University, gove@byu.edu

Track Description

Human-­‐computer interaction (HCI) is an interdisciplinary area that has attracted researchers, educators, and practitioners from several disciplines. It essentially deals with the design, evaluation, adoption, and use of information technology, with a common focus on improved user performance and experience. In recent years, the area has developed at a fast pace with the increasingly pervasive use of information technologies and is becoming a critical research stream in information systems. In particular, the importance of usability, which is a key aspect of HCI, has been significantly heightened by the prevalence of Internet, e-­‐Commerce, and m-­‐ commerce applications. Recently, the field has experienced a noticeable transformation in practice and research towards dealing with broader aspects of the interaction, such as virtualization, designing for emotions, and broadening user experiences. New and exciting research opportunities are emerging, including issues and challenges concerning people’s interactions with various information technologies that can be examined from an organizational, managerial, psychological, social, or cultural perspective. This track welcomes complete and research-­‐in-­‐progress papers that aim at advancing our understanding of human-­‐ computer interaction at an individual, work group, organization, or society level. Papers may use any type of research methods.

Examples of topics include, but are not limited to:

  • New HCI techniques and technologies
  • Personalization and adaptive interfaces
  • Website design and evaluation
  • Interface designs on new platforms such as mobile and ubiquitous technologies
  • Usability engineering and measurement
  • Aesthetic and affective computing
  • Interface design methodologies
  • Design implications of online user behaviors
  • Design implications of diversity in users, technologies, and environments including but not limited to the elderly, the young, and special needs populations
  • Human-­‐centeredness and user-­‐centeredness in technology development and use
  • Psychological and social aspects of human interaction with technology
  • Virtual world and 3-­‐D web
  • Behavioral, cognitive, motivational, and affective aspects of human/technology interaction
  • User task analysis and modeling; fit between navigation scheme and task types
  • Digital documents/genres and human information seeking behavior User interface design and evaluations for emerging application areas such as M-­‐ commerce, electronic collaboration and negotiation systems, pervasive computing, and virtual worlds
  • Development and applications of multi-­‐dimensional information visualizations
  • Usability engineering; metrics and methods for user interface assessment and evaluation
  • Usability studies for end-­‐user computing in work or non-­‐work environment, especially in the Internet era
  • Impact of interfaces/information technology on attitudes, behavior, performance, perception, learning, and productivity

For more details, please visit the ICIS 2010 website at http://icis2010.aisnet.org/track8.htm

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